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Emulation : Surreal64 CE B5.5 | |||
| Posté par legueux le 28/5/2011 9:24:02 (6003 lectures) | ||||
Ez0n3, freakdave & weinerschnitzel proposent une nouvelle version de cet emulator N64 pour Xbox (combinant 1964, Project64 et UltraHLE) basé sur Surreal64 de oDD et Lantus. ![]() Voici le changelog officiel : Added: * Native 720p output for all video plugins and the launcher * Full Screen Anti Aliasing modes up to 4x * VSYNC setting to eliminate tearing * Save state previews * Paths for Saves and Screenshots * Mupen64plus updated JttL audio plugin (still testing) * M64p HLE RSP plugin (Hacktarux & Azimer) * HLE RSP plugin (Hacktarux, Surreal CVS) * New setting UseRspAudio * Rom history which auto-selects the last rom at launch * Option to toggle background music for the launcher * Launch current rom using Y from the emulator settings menu * Temporary messages (as known from Surreal 1.0) for launcher and all video plugins * UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem * Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav) * Skin.ini for many new skinning features * XMV Video support * Real Time Clock support for 1964 (thanks to Shapyi and zoinkity) * EmuXtras Synopsis by MegaMan(?) Changed: * Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track) * Deadzone now calculated as a percentage of total range * Load/Save State text to reflect date created * Paging methods now user defined setting in Launcher * Max Video Mem so that 0 is auto (keep to 2MB free) * Set VertexMode default to 2 (hardware) * Stripped non audio SDLx code from JttL * Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK * Expanded ingame debug info output * Control Config Panel reorganized to better fit an image panel Fixed: * Mempak issue (still needs work - UltraHLE is still missing) * Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10 * Screenshot name problems * Switching paks in menu issue * Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316) * GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE) * Minor core (1964) and dynarec (1964/PJ64) optimizations * Increased volume for launcher and all sound plugins except Basic Audio (missing source code) * Several missing boxarts * Squished boxarts Other: * Consistent PAL and NTSC definitions * Added libSDLx source from HuntsVegas * Moved all OSD code into a single file * Added Build.bat * Added Profile, Profile_FastCap, and Release_LTCG configs * Changed all projects to have unique GUID's * Switched launcher ini parser to simpleini * Mem Decommit from 1964/PJ64 to UltraHLE for IGM * Added Doom 64 1.1 to boxarts (rename of existing) * Added GoldenEye:X to Surreal.ini Surreal64 CE B5.5 Site officiel : http://surreal64ce.wikidot.com/Source : http://xbox-scene.com |
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Surreal64 CE B5.5
Site officiel : 

